Proxy (Alpha)
PROXY remains in an early¸ unfinished state. The game has been tested and works¸ but the specific values of plots¸ actions¸ replenishment and unit statistics are open to change for better balancing. Likewise¸ the book itself may undergo changes¸ revisions and redesigns in the future. For now¸ consider Proxy a prototype. Pricing will stay pay-as-you-wish until it is considered finished.
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PROXY is a tabletop game of grand covert strategy¸ eponymously set around a handful of nations engaged in proxy war. The war they're working through is the Civil War of Gauttland¸ a kingdom with three warring claims for the crown¸ a separatist region fighting for independence¸ and a republican revolt looking to establish a democratic state.
In Proxy¸ players do not control these internal factions. Instead¸ a game master known as the Conflict Overseer manages each of the factions as omni-NPCs¸ telling the story of the war's narrative.
Each faction vies for military position¸ political control and public support of Gauttland's constituent provinces. The players each control one of five Foreign Realms¸ power regional neighbors who are looking to increase their power and standing by manipulating the war to their ends. Players control all clandestine involvement in the conflict; supplying factions with money and arms¸ turning the populace against their rulers and sabotaging each other's attempts to do the same. They may play the field or ally with one of the factions openly¸ even going so far as to overthrow their leadership and make them a puppet.
Every player's objectives in the game are randomized and hidden from each other. No player knows what any other player is supposed to accomplish¸ and if they are the target of another's machinations. There are no rules concerning diplomacy between players; all trust and suspicion is left to the group. To paraphrase departed paranoiac Richard Milhouse Nixon: "We want to see as much ratfucking as possible".
PROXY remains in an early¸ unfinished state. The game has been tested and works¸ but the specific values of plots¸ actions¸ replenishment and unit statistics are open to change for better balancing. Likewise¸ the book itself may undergo changes¸ revisions and redesigns in the future. For now¸ consider Proxy a prototype. Pricing will stay pay-as-you-wish until it is considered finished.
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PROXY is a tabletop game of grand covert strategy¸ eponymously set around a handful of nations engaged in proxy war. The war they're working through is the Civil War of Gauttland¸ a kingdom with three warring claims for the crown¸ a separatist region fighting for independence¸ and a republican revolt looking to establish a democratic state.
In Proxy¸ players do not control these internal factions. Instead¸ a game master known as the Conflict Overseer manages each of the factions as omni-NPCs¸ telling the story of the war's narrative.
Each faction vies for military position¸ political control and public support of Gauttland's constituent provinces. The players each control one of five Foreign Realms¸ power regional neighbors who are looking to increase their power and standing by manipulating the war to their ends. Players control all clandestine involvement in the conflict; supplying factions with money and arms¸ turning the populace against their rulers and sabotaging each other's attempts to do the same. They may play the field or ally with one of the factions openly¸ even going so far as to overthrow their leadership and make them a puppet.
Every player's objectives in the game are randomized and hidden from each other. No player knows what any other player is supposed to accomplish¸ and if they are the target of another's machinations. There are no rules concerning diplomacy between players; all trust and suspicion is left to the group. To paraphrase departed paranoiac Richard Milhouse Nixon: "We want to see as much ratfucking as possible".