Beak¸ Feather¸ & Bone
Beak¸ Feather¸ & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map¸ players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation)¸ feather (appearance)¸ and bone (interior). As buildings are claimed¸ a narrative for the town and its inhabitants emerges¸ including major NPCs and shifting power-dynamics. Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse ¸ Beak¸ Feather¸ & Bone is a zine-length game including rules of play¸ 11 community roles illustrated by Austin Breed¸ a map by Jonathan Yee¸ and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku¸ tengu¸ etc). While default play is lightly competitive¸ rules variants for solo¸ cooperative¸ and character-focused play are included as well. Similarly¸ while the illustrations and GM notes provided will help inspire a ravenfolk city¸ the beak/feather/bone labeling system can be used with any map¸ game genre ¸ or populace. This purchase includes a digital copy of the game booklet optimized for both screen and home-printing. 300 dpi map files are also provided in PDF¸ PNG¸ & JPG for print and online use. To Play You'll Need a stack of note cards writing utensils coloring utensils an unlabeled map (provided) a standard deck of playing cards a 10-sided die (extremely optional)