Sick¸ Weak and Disoriented
Rules light 2d6 system designed for short campaigns and one-shots for 1-4 players¸ heavily focused on wilderness adventure and survival. Designed to be fast to play with deadly combat and encounters. The wilderness brings forth surprises as you play¸ roll on the multiple tables for inspiration and let the Actions move the story forward even if failed.
Inspired by Ironsworn¸ Apocalypse World and ICRPG.
Made for PocketQuest 2022. First ever TTRPG product by me so feedback is greatly appreciated!