Advanced Rules for Small Arms Combat
The Advanced Phoenix Command Supplement expands on the rules provided in the Phoenix Command Combat System¸ allowing players to handle a wide variety of special situations. Each section is modular¸ making it easy for players to use the appropriate rules¸ and to select the exact level of game detail desired. More than 20 different sections are included¸-among them:
Blunt Trauma: When Body Armor stops a bullet¸ it only stops the penetration; it does not necessarily stop the severe bruising and possible broken bones which may result from the bullets impact. The wounds caused by non-penetrating rounds¸ called Blunt Trauma¸ are fully discussed.
Smoke: A common factor on many battlefields¸ Smoke provides vital protection from the enemy during dashes across streets and open areas¸ towards hostile positions¸ and during retreats. The full effects of Smoke are explained including the duration of Smoke clouds generated by Smoke Grenades¸ the effects of wind on the cloud¸ and the partial visibility possible while the smoke
clears.
Blind Fire: The standard response to enemy Smoke screens¸ Blind Fire (firing without being able to see the target) can also be vital in house-to-house fighting¸ when pinned by enemy fire¸ or providing harassing fire against unseen opponents.
Among the other sections included are: Ballistic Accuracy; Weapon Reliability and Weapon Damage; the Three Round Burst; Explosive Ammunition; Permanent Disabling Injuries; Effective Minimum Arc; Optical Scopes; Spotting; Cover Generation; Large Scale Battlefields; Leadership; Ground Burst Explosions; Mines and Traps; Time of Flight; Evasive Action; Recoil Recovery; Off Hand Fire; Free Actions; Skills; Training; and Experience.