Sacred Ground 1
Das Modul verspricht Horror auf hoher See. Vergessene Gottheiten¸ ein Seeungeheuer und anderes Seemannsgarn.
Not with slow¸ funereal sound Come we to this sacred ground; But with the trumpets' blare And shot-torn battle-banners flung to air¸ As for a victory! -- Thomas Bailey Aldrich
Continuing in the tradition of Seven Strongholds and Seven Cities¸ Sacred Ground presents four plug-and-play holy sites useful as PC home bases¸ as adventure settings¸ or as lairs for the characters' next adversary. It features: * Gabriel's Aerie: A small¸ verdant island of earth floats one mile above the surface of the world¸ supporting a temple dedicated to the myriad spirits of wind and air. Its marble domes shine resplendently in the sunlight¸ and winged creatures drift lazily around the temple on warm air currents¸ while temple priests don membranous frames -- artificial wings -- in order to join them. * Retreat of the Warrior Saint: The oldest surviving temple to the Warrior Saint - a minor deity who once led the common people against their oppressor -- is a training school for those who would learn to fight against tyranny by using common tools and their own bodies. * Summer's Barrow: Each autumn¸ the Summer God comes to a secret location and dies¸ his body lying in a massive burial mound guarded by his faithful until his spirit returns to re-animate it in spring. * The Necropolis: A vast¸ barren necropolis island is maintained by the Order of the White Rose -- servants of the god of death. These priests must carefully weigh every decision to raise or resurrect a mortal who dies within their purview.