Beyond the Veil
Magie-Quellenbuch. Enthält neue Regeln¸ 60 neue Zauber und 20 neue Monster.
Stories about dragons rampaging across the countryside are almost always false. The creatures are just too intelligent¸ too crafty¸ and too strategy-minded to 'rampage.' Rampaging brings the wrath of oath-bound knights¸ powerful mages¸ and divinely-protected priests. Why would a dragon want such attention¸ unless it had some special secret¸ or unless it was insane? Or both. The northern reaches of the Derideth Swamp were once plagued by a rampaging dragon. This black dragon¸ named Storamere¸ took a mad glee in attacking human villages¸ wiping out orc camps¸ driving off the lizardfolk¸ and decimating farmland. He met his untimely end¸ though¸ in an ambush devised by the monks of the Order of St. Chausle. Storamere died with a curse upon his draconic tongue: 'you could not have defeated me in my lair¸' he told his slayers. 'I am forever invincible in my lair.' Now Storamere is back¸ with a horde of his misshapen half-dragon offspring¸ to have his vengeance. All that remains of the once-heroic monks are two old men driven mad by their last encounter with the black dragon¸ so it falls to a band of adventurers to again defeat the mighty dragon -- this time in his palace¸ where the boastful Storamere claims he is at his strongest. Beyond the Veil is a D20 System adventure designed for characters of 9th level and up. It includes: Stats for the deviant Storamere's half-dragon progeny¸ including a monstrous stone giant¸ umber hulk¸ giant constrictor¸ manticore¸ carrion crawlers¸ and dark elves¸ all with dragon parentage. New D20 rules for dragon bloodspawn -- those creatures with a quarter dragon blood in their heritage -- and stats for a bloodspawn vampire. Maps and damage rules for navigating Storamere's lair¸ a semi-solid palace made of a dangerous¸ corrosive liquid five feet thick and located in another plane. Available in December (40 pages)