Novel Boss Battle: Tarrasque the Armageddon Engine
This product is designed to allow players to have engaging and memorable boss fights in the Pathfinder 2e system¸ without having to rely on a GM running the monsters. In order for this to function¸ there are new rules in play to determine how the monster acts and to keep as much of the GM information hidden from the players as possible. All the rules you are familiar with in Pathfinder 2e are otherwise untouched and you can play the game mostly as normal. Included in this product is a map file in a variety of formats that includes special locations that players can utilize to help defeat monsters far more powerful than themselves. Additionally¸ they make some normally non-combat or social skills still viable to invest in rather than solely combat skills that you may normally expect in an "arena” type setting.
Decks of Cards: There are also a couple decks of cards that the monster uses for attacks¸ saves¸ and actions. While the action deck is critical to the system¸ you may find that the saving throw or attack decks are unnecessary for your group. These decks simulate the creature rolling a d20 and adding its bonus to attack rolls or saving throws without you truly knowing its modifier¸ hence there are 20 cards for each saving throw and the attack deck. After you draw a card from a deck and resolve it¸ immediately return it to its proper deck and reshuffle.
Preparation: To play this scenario¸ players will need to create level 20 characters with 200¸000 gold pieces each. While there isn't a GM¸ some options¸ such as other Infinite content may need to reach a group consensus to be usable. Similarly¸ if an ability mentions GM discretion¸ players will need to decide together how that ability will work. If a group can't decide¸ you can either randomize the outcome either way via dice rolls or simply ignore that part of an ability or refrain from using it.
The maps are compatible with foundry¸ print¸ roll20¸ and other VTTs.
This is not my typical type of product or my area of specialty¸ but I think it is a system that could be fun for a co-op game night one shot.
This product is designed to allow players to have engaging and memorable boss fights in the Pathfinder 2e system¸ without having to rely on a GM running the monsters. In order for this to function¸ there are new rules in play to determine how the monster acts and to keep as much of the GM information hidden from the players as possible. All the rules you are familiar with in Pathfinder 2e are otherwise untouched and you can play the game mostly as normal. Included in this product is a map file in a variety of formats that includes special locations that players can utilize to help defeat monsters far more powerful than themselves. Additionally¸ they make some normally non-combat or social skills still viable to invest in rather than solely combat skills that you may normally expect in an "arena” type setting.
Decks of Cards: There are also a couple decks of cards that the monster uses for attacks¸ saves¸ and actions. While the action deck is critical to the system¸ you may find that the saving throw or attack decks are unnecessary for your group. These decks simulate the creature rolling a d20 and adding its bonus to attack rolls or saving throws without you truly knowing its modifier¸ hence there are 20 cards for each saving throw and the attack deck. After you draw a card from a deck and resolve it¸ immediately return it to its proper deck and reshuffle.
Preparation: To play this scenario¸ players will need to create level 20 characters with 200¸000 gold pieces each. While there isn't a GM¸ some options¸ such as other Infinite content may need to reach a group consensus to be usable. Similarly¸ if an ability mentions GM discretion¸ players will need to decide together how that ability will work. If a group can't decide¸ you can either randomize the outcome either way via dice rolls or simply ignore that part of an ability or refrain from using it.
The maps are compatible with foundry¸ print¸ roll20¸ and other VTTs.
This is not my typical type of product or my area of specialty¸ but I think it is a system that could be fun for a co-op game night one shot.