WMD - Four Straight missions of Darkly humorous naked overweeing ambition!
PARANOIA Gamemaster¸ do you want to put your players through entirely new wringers? These four missions use the Straight play style introduced in the rulebook. That means dark satire¸ paranoid fear and even a halfway decent chance to (gasp!) survive the mission! Assuming¸ of course¸ your players can defeat a Wireless Memory Downgrade¸ a Wholesome Meal Distributor¸ a Lobot WMD-1 and a real¸ actual¸ no-kidding Weapon of Mass Destruction. For Troubleshooters expecting typical backstabbing frivolity¸ the tense¸ suspenseful missions in WMD offer a tumultuous brainscrub.
PARANOIA XP Gamemaster¸ do you want to put your players through entirely new wringers? This June look for the mission collection WMD¸ written by the band of happy mutants at the Traitor Recycling Studio (designers of Crash Priority). These four missions -- by Dan Curtis Johnson¸ Jeff Groves¸ Bill O'Dea¸ and Beth Fischi and Allen Varney -- use the Straight play style introduced in the XP rulebook. That means dark satire¸ paranoid fear and even a halfway decent chance to (gasp!) survive the mission! --Assuming¸ of course¸ your players can defeat a Wireless Memory Downgrade¸ a Wholesome Meal Distributor¸ a Lobot WMD-1 and a real¸ actual¸ no-kidding Weapon of Mass Destruction. For Troubleshooters expecting typical backstabbing frivolity¸ the tense¸ suspenseful missions in WMD offer a tumultuous brainscrub.
PARANOIA Gamemaster¸ do you want to put your players through entirely new wringers? These four missions use the Straight play style introduced in the rulebook. That means dark satire¸ paranoid fear and even a halfway decent chance to (gasp!) survive the mission! Assuming¸ of course¸ your players can defeat a Wireless Memory Downgrade¸ a Wholesome Meal Distributor¸ a Lobot WMD-1 and a real¸ actual¸ no-kidding Weapon of Mass Destruction. For Troubleshooters expecting typical backstabbing frivolity¸ the tense¸ suspenseful missions in WMD offer a tumultuous brainscrub.
What do you mean¸ you can't find them? How could you lose track of Weapons of Mass Destruction strong enough to blow apart The Computer and Alpha Complex¸ not to mention Earth's outer crust? Well¸ did you check the closets? Huh? That little paperweight? Ridiculous. Here¸ watch me. [Thwack! Thwack!] See? Trust me¸ Troubleshooter¸ when you've been a team leader as long as I have¸ you can spot threats¸ and a beeping ball labeled 'ANTIMATTER' can't possibly be
Four fear-inducing Straight missions by the TRAITOR RECYCLING STUDIO Illustrated by JIM HOLLOWAY PARANOIA Gamemaster¸ now you can put your players through entirely new wringers. Evoke amazing¸ unprecedented kinds of Fear and Ignorance. The four all-new missions in WMD use the Straight play style introduced in the PARANOIA rulebook. That means dark satire¸ paranoid anxiety and even a halfway decent chance to (gasp!) survive the mission! Assuming¸ of course¸ your Troubleshooters can overcome threats like these: N a Wireless Memory Downgrade that devastated an entire sector ('Infohazard' by Bill O'Dea) N a Wholesome Meal Distributor with a dangerous new food preparation scheme ('Hunger' by Dan Curtis Johnson) N a Lobot WMD-1 ('WMD' by Beth Fischi and Allen Varney) N...and an actual¸ no-kidding¸ egregiously powerful Weapon of Mass Destruction ('Hot Potato' by Jeff Groves) For Troubleshooters expecting the charming and high-spirited fiascos that made PARANOIA famous¸ the tense¸ suspicion-fraught¸ nerve-wracking missions in WMD offer a bracing brainscrub. You need the PARANOIA roleplaying game to use this book.
N Four complete missions! 80 pages! N New¸ original varieties of paranoid suspense you've never seen these before in PARANOIA¸ let alone in other (non-fun) roleplaying games N Total absence of appalling amateur-hour game fiction N Sufficient antimatter to remove one twenty-seventh of Earth's crust
A world fit for Kafka¸ Orwell and the Marx Brothers PARANOIA is a satirical roleplaying game set in a darkly humorous future. A well-meaning but deranged Computer desperately protects the citizens of an underground city from secret societies¸ mutants and all sorts of real and imagined enemies. You play a Troubleshooter¸ one of The Computer's elite agents. You track and destroy the enemies of The Computer. You hope The Computer and your fellow Troublesho