Service¸ Service
Are you being served? The 128-page PARANOIA supplement Service¸ Service! enlivens your game with detailed depictions of the eight sprawling service groups in Alpha Complex. Actually¸ 'enlivens' is the wrong word for these stultifying bureaucracies - how about 'complicates' or even 'utterly disarranges'?
"Service¸ Service! gives you new service firms¸ interesting personnel to torment players¸ new 'mandates' duties to make service groups more important and EIGHT Classic-style missions¸ one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own mechanical replacements¸ R&D's advanced 'Troublebots'.
"Along the way they'll try to appease surly vending machines¸ protect a rock star from his not-so-loving fans and learn¸ at long last¸ exactly how many Troubleshooters it takes to change a lightbulb.
"For all your service group needs (or at least the ones we feel like providing right now)¸ take a number¸ fill out all appropriate forms in sextuplicate and¸ when you're called¸ buy Service¸ Service!
'Service¸ Service!' gives you new service firms¸ interesting personnel to torment players¸ new 'mandates' duties to make service groups more important and EIGHT Classic-style missions¸ one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own mechanical replacements¸ R&D's advanced 'Troublebots'.
Along the way they'll try to appease surly vending machines¸ protect a rock star from his not-so-loving fans and learn¸ at long last¸ exactly how many Troubleshooters it takes to change a lightbulb.
For all your service group needs (or at least the ones we feel like providing right now)¸ take a number¸ fill out all appropriate forms in sextuplicate and¸ when you're called¸ buy 'Service¸ Service!'