Sector Zero
Just as 'Code 7' is Troubleshooter dispatchers' jargon for a mission that promises certain death¸ so 'Sector Zero' is Alpha Complex slang for punishment duty. Troubleshooters 'sent to Sector Zero' face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine scrubots¸ or administer experimental R&D medications to insane super-powered mutants. Or maybe those benighted Troubleshooters get in so much trouble they#re assigned the missions in this PARANOIA collection¸ Sector Zero.
"The three missions in this collection will entertain your players while making their Troubleshooters wish they'd called in sick.
"'Bubblegum Run' sends the PCs on a couple of annoying errands into Junior Creches corrupted by Communist propaganda slipped into chewing-gum wrappers.
"In 'The Dinner Party¸' a BLUE citizen recruits the Troubleshooters for a dire emergency¸ on which the fate of Alpha Complex itself - uh¸ doesn't depend at all. In fact¸ he wants the PCs to prepare an evening party for several high-clearance citizens. Well¸ what a relief! What could possibly go wrong?
"'Lightning Rod' sends the Troubleshooters out onto the immense dome over Alpha Complex to set up an R&D experiment. And then another experiment. And another. Hey¸ what's all that ominous-looking grey stuff gathering overhead?