Directors' Commentary
Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!
NOTE: This is a one hour and twenty-five minute mp3 file recorded when the creators of the new edition of Paranoia were forced to sit down (at the point of a laser pistol) and discuss their thoughts and epxeriences of the design process they went through when creating the new game.
As a Troubleshooter¸ you are a member of Alpha Complex's most expendable elite force. Tasked with finding trouble and shooting it¸ you will be hunting mutants¸ terrorists¸ traitors¸ [CLASSIFIED]¸ secret societies¸ renegade bots¸ and DAIVs¸ which are [REDACTED]. You'll save Alpha Complex from its greatest threat¸ unless you accidentally become Alpha Complex's greatest threat.
Completely rebuilt from the ground up¸ Paranoia is the classic RPG of a darkly humorous future¸ rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system¸ a bluffing-based card-driven combat system that encourages creativity¸ clever moves and lying¸ a special Computer Dice which means even the simplest interaction can become hilariously fatal¸ in-game XP point rewards¸ and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background¸ and are designed to be played straight out of the box.
Everything is the same but everything is different.
You look worried¸ citizen. Relax! It's still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.