Old Scroll #2: The Green-Golden Rade
None travel the Green-Golden Rade without paying a price.
This dark fairy realm takes the form of a rade (road)¸ between everywhere and anywhere. Now¸ the Green-Golden Rade (GGR) has broken free of its twisted fey builders. It kidnaps desperate travelers¸ stranding them on an eternal path¸ feasting on their calamity. Many starving travelers never find their way off. Others become prey to the fantastic creatures that call it home. A few learn its harsh lessons and pay their Toll to leave.
Would you barter freedom to escape enchantment? Harness the magic of the long-gone fey to earn a mystic bolt-hole? Carve out a niche of personal power? How desperate will you become when the choices unfold at your feet?
Old Scroll #2: The Green-Golden Rade includes:
History and factions of the GGR Systems for building adventures¸ travel itineraries¸ encounters¸ hazards Updates to OSE for exploring a fairy realm where distance and direction are as capricious as the fey Tables for turning mundane creatures into their feytouched versions Encounter tables New creatures Art by Perplexing Ruins