Orkworld: Roleplaying Game
A fantasy genre RPG based around a hunter-gatherer race called ""Orks""¸ set on the world of Ghurtha. The culture and background of the Orks is heavily detailed. The system is a dice-pool system¸ taking the highest of skill+attribute d6 -- except multiples of the same number add +1 to the that number. e.g. A roll of 1¸1¸2¸3¸5¸5¸5¸6 would keep 5's for result of 5+1+1=7. Also¸ a special rule for ties is that you compare all the dice until the tie is resolved. Character creation is done by the players collectively creating a household with a single pool of points. Advancement is by managed fana (fame) points handled by the group's tala (bard). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
"A hilarious dark future comedy game¸ where characters are pawns of an out-of-control Computer in a post-nuclear-apocalypse complex. The atmosphere is on black comedy and slapstick¸ with the notable feature that each character has 5 clone backups -- such that they can die multiple times (and they usually do). 1st edition used a percentile skill system with skill trees. 2nd edition completely revised this. The XP edition again majorly revised the rules¸ eliminating attributes in favor of six skill groups (Management¸ Stealth¸ Violence¸ Hardware¸ Software¸ Wetware). Action resolution is roll under skill on 1d20¸ with chances modified by ""Perversity Points"" which are spent before the roll to modify the chance. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
Orkworld Includes:
language¸ sickness¸ cooking¸ strategy¸ tactics¸ weapons¸ clothing¸ government¸
storytelling¸ personal combat and love.Rules for playing individual orks¸ households and entire tribesMagic systems for both orks and the evil sorcery of the elvesCountless adventure hooks and locale descriptionsThe complete ork myth cycle
Details on every aspect of ork culture¸ including religion¸ medicine¸ crafts¸ language¸ sickness¸ cooking¸ strategy¸ tactics¸ weapons¸ clothing¸ government¸ storytelling¸ personal combat and love.