The Darkening of Mirkwood
The Necromancer may have been cast out of Dol Guldur¸ but a lingering darkness remains over Mirkwood¸ a shadow that will grow ever longer as the years draw on " unless a band of brave adventurers step forward and hold back the gloom.
"The Darkening of Mirkwood is a complete campaign for The One Ring¸ set in Mirkwood over the course of three decades. It allows you to tell your own epic saga¸ following your heroes in their quest as the tale of years unfolds before them.
"This supplement includes enough adventure material to keep you playing for months or even years¸ as well as new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth¸ whilst new options for the Fellowship Phase and Undertakings to achieve allow them to chart their own path.
"Visit the parliament of Spiders¸ do battle with the Werewolf of Mirkwood¸ meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.