Frost Rhealm (Module) (5e)
FROST RHEALM (5e Module) This adventure includes content based on a 5 th to 8 th Level¸ 5+ Character Party 5 th & 6 th Level Parties should begin with the Fortress portion of the Adventure¸ in order to Level¸ and strengthen¸ should they decide to go to the Dungeon Whereas 7 th to 8 th Level Parties can begin with the Dungeon¸ should they find the way in¸ and prefer North of the Merchant Port of Krae¸ across the Frozen Wastelands of Scre'er¸ within the icy Warlord Peaks¸ is the Trigon... Home to 'The Great Tower'¸ 'The Frost Giant's Maw' and the fortress of Prince Tarov¸ known as 'Frost Rhealm'. Travelers beware¸ as you seek the mysterious item known as 'The Blue Phoenix'¸ deep within the Dungeon below the fortress. Or perhaps an audience with Prince Tarov himself¸ in hopes of unlocking the secrets of his tragic history... But you will have to get by his many Frost Mercenaries¸ and forboding Wizard¸ Nor'astat¸ first. Included in 81 Page Module: 39 Pages of Adventure Content (Including 10 Custom illustrations by Allen Childers¸ 1 by Eric Buchert & an image by William Roberts) 27 Pages of Stat Blocks (Including Frost Modified Creatures¸ Custom NPC's and Several New Creatures) 5 Maps (Including The 3 Level Fortress¸ The Dungeon Below The Fortress & a Dungeon Master Reference Sheet) This adventure is designed to be played over several sessions It takes place in a frozen/snowy mountainous setting¸ which can be placed in any such location¸ and/or displaced (I.E Teleported to etc.)