Wisdom from the Wastelands 27: Metamorphosis II
Once again we bow to the wisdom of the Ancient philosophers¸ who recognized that the only constant in life (aside from death and taxes) was change¸ change¸ change. Metamorphosis can take very strange twists - and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species¸ just young or mature forms.
One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and¸ with an eye to providing players and Game Masters with some new and interesting rules to add to their game¸ we have taken these to the next level here. This first issue of Wisdom from the Wastelands covers several new rules¸ from optional bonuses on figuring out artifacts¸ to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.
Our goal is for each thematic issue of this publication nearly to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!
Other products in this series are listed in our Mutant Future/Wisdom from the Wastelands section!