Wisdom from the Wastelands 26: Energy Weapons
The latest installment in our popular series on leading edge military technology and combat rules¸ this issue brings five deadly weapon systems and several new combat "conditions" to your gaming table. As a warning¸ Mutant Lords should use this equipment with care - some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target types (like robotic units); other items have debilitating temporary effects.
One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and¸ with an eye to providing players and Game Masters with some new and interesting rules to add to their game¸ we have taken these to the next level here. This first issue of Wisdom from the Wastelands covers several new rules¸ from optional bonuses on figuring out artifacts¸ to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.
Our goal is to release a new thematic issue of this publication nearly every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!
Other products in this series are listed in the Mutant Future/Wisdom from the Wastelands section!