Wisdom from the Wastelands 11: Optional Combat Rules
In almost every roleplaying game¸ one of the biggest aspects is combat. Mutant Future is no exception¸ for¸ in many ways¸ combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit¸ here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing useful information¸ game content¸ and ideas to players of modern¸ science fiction¸ and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games' Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems¸ to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!
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