Unquenchable Will of Wolves Campaign Guide Part 1 - Beginnings
Pirate Treasure! Dungeon Entries! Oceanic Conflicts!
This is the first part of the sample setting for the Game of the North - an OSR sandbox adventure that lets characters make their own way & set their own agenda. Provided here is a guide to your PC's entry to the North - a lost continent full of adventure¸ treasure & lost civilizations.
Welcome now to the Shrike River Delta & the gateway to the port of Ked - the City of Slaves & Scorpions.
This module is a series of potential adventures & likely locations in the Shrike Delta's sourthern reaches - and this module will give you the opportunity to challenge & reward your players in new & thrilling ways. Let the find their own path in the trackless¸ maddening jungles or let them find redemption on the blood-drenched pampas or destiny upon the wreck-studded beaches - here is a starting place where wanderers & adventurers are free¸ free at last to become their best¸ their worst - their truest selves - here on the edge of a lost world.
Best used with the Unquenchable Will of Wolves Encounter Book¸ The Blue Book of Summoning¸ Appendix 1 - Battles At Sea & of course - The Game of the North's main rulebook.