The Hero's Journey (2e)
The Hero's Journey Fantasy Roleplaying¸ Second Edition is a fantasy roleplaying game that blends classic tradition and modern game design to bring you an experience where players take up the mantle of heroes in a world of danger and magic inspired by classic fairy stories and timeless fantasy literature. Whether you're taking a Knight clad in shining armor astride your grand steed¸ a cunning Burglar hoping to use your silver tongue to flatter a terrifying Elder Wyrm while your friends slip away¸ or a dedicated Yeoman who has given your heart and soul to defend the good and true people of the world from the strange dangers of Fairie and beyond¸ The Hero's Journey¸ Second Edition creates a gaming experience firmly rooted traditional western folklore where the player characters are more than just sword-swinging mercenaries looking to kick in the door¸ kill the monster¸ and claim the loot. In The Hero's Journey¸ Second Edition ¸ they are all that stands between civilization and the unimaginable dangers just beyond the wild...
Why A Second Edition: It its original edition¸ The Hero's Journey Fantasy Roleplaying was explicitly designed to be compatible with Swords & Wizardry: White Box and similar games. While this new edition is still rooted in that classic rules set¸extensive changes have been made to almost every element of the game in order to further evoke and emphasize the tone and theme of the game. In addition¸ more modern elements of game design have been seamless incorporated to keep play fast and simple. Some example changes include¸ but are not limited to...
New Lineages: In addition to traditional fantasy lineages like Humans¸ Dwarves¸ and Elves¸ players will also have the option of playing the strange and obfuscated Changeling: A fey creature left as a replacement for a child stolen at birth and raised among mortals.
New Archetypes: The original edition of The Hero's Journey featured thirteen classes. This edition has been streamlined to keep the focus on classic¸ folklore-infused fantasy and now features only eight classes: the charming Bard¸ the clever Burglar¸ the noble Knight¸ the rugged Ranger¸ the swashbuckling Swordsman¸ the stern Warrior¸ the enigmatic Wizard¸ and the stalwart Yeoman.
New Monsters: Every single monster in The Hero's Journey¸ Second Edition has been given a complete overhaul to bring them more in line with folklore¸ fairy tradition¸ and classic fantasy literature. For example: Kobolds¸ commonly known as yipping dog-lizards to many fantasy gamers¸ are now strange and diminutive elementals that appear old men fading into the stone as they guide and waylay underground travelers. Several new monsters are also introduced¸ like the savage draconic Lindworm¸ which craves the taste of flesh and whose wrath can only be undone when its impenetrable scaled armor is peeled away layer by layer. There is no such thing as a "stock" monster in The Hero's Journey¸ Second Edition.
New Spellcasting: The traditional Vancian magic system which previously appeared in The Hero's Journey has been drastically overhauled. Now Wizards may cast any spell they know and each spell has a myriad of different potential effects! In addition¸ particularly brave and reckless arcanists may Tap the Essence and sacrifice their own body when they are otherwise unable to cast a spell. Instead of being a stock list of spells found in so many other classic fantasy RPGs¸ these spells have been modified and re-written to fit the tone and feel of The Hero's Journey.
Myth Points and Magic Items: Unlike many traditional fantasy role-playing games¸ characters in The Hero's Journey¸ Second Edition acquire magic items by performing heroic deeds that become inexonerably tied