Tempered Legacy
Tempered Legacy is a magic item supplement for fantasy role-playing games. The powers of these items are locked behind the regrets of previous owners.
The 64 page Zine contains:- Advice on using Regrets to make GMing even easier!
- Almost 20 pre-made weapons. Here is just a taste of what's inside:
- Fiona Geist created a crystal dao that wipes memories.
- Madeline Mckee created an oaken cudgel that can heal as effectively as it kills.
- Sam Morehouse wrote up an intimidating spiked club.
- John Gregory wrote about a lantern shield that protects from fire.
- Ash McAllan unearthed a gravedigger's spade that severs the soul.
- Shoe Skogen unveiled a tiny clockwork rat that can deliver messages.
- Mahar Mangahas created a tourmaline sword that grants unicorn blessings. - Rules for Tempered Armor by Dave Cox.
- Tempered Trinkets¸ Coins¸ and Pans.
- Different templates for making your own Regrets.
- and more!
Loot with potential. An easy replacement for "+1 magic swords" that not only includes history and flavor but also side-quests and hidden powers.
An alternate route of advancement for players. As players invest in their Tempered items and fulfill Regrets¸ they unlock the Slots contained within.
Customized development. Any piece of metal can become tempered. Use the rules in this book to help them make their own magic weapons and armor.
Rogue-like elements. The life of an adventurer is dangerous; it could end at any moment. When a player character dies¸ a piece of themselves is stored in their Tempered item; ready to be unlocked by a future character.
Passive world-building. A Tempered item encourages players to engage with the past and think about how people in this world lived. It's easy to sprinkle your own world-building into these Tempered Items.