Solo Heroes
Maybe you want to show a friend the fun of classic D&D¸ but you can't pull a group together on short notice. Maybe you have nights where only one friend can make it¸ and you're tired of breaking out the card games. Maybe you just want to run a side game for somebody¸ but don't feel like weighing them down with an entourage of henchmen just so they can survive their first combat. What do you need? You need Solo Heroes¸ a free Labyrinth Lord-compatible supplement for lone adventuring.
While written for the Red Tide Campaign Setting and Sandbox Toolkit ¸ this supplement is compatible with a wide range of old-school games. Within¸ you'll find a simple set of rules for running classic adventures with just a single PC. There's no need to alter character sheets or rework modules to make them survivable for whatever class your player has chosen- Solo Heroes gives you a handful of simple rules for turning such solitary exploration from a death wish in the making to a daring tale of risk and potential glory.
In addition to these rules¸ the mini-adventure of The Yellow Toad God's Well is provided to give you a little something instant to run for your player's new hero. And if it turns out you've got a full group for that night's session? Just drop the optional rules and run it by the book. Solo Heroes lets you play the game without painful paperwork and adventure redesign¸ whether for one player or half a dozen.