Red Tide: Campaign Sourcebook and Sandbox Toolkit
A Red Tide is Rising
For three hundred years¸ the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast¸ waiting¸ a beast at bay. But now the crimson dreams are becoming stronger¸ and the wild Shou tribes of the west howl their hate at the human invaders. Who shall rise to save a world quenched in blood?
In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races¸ classes¸ and sorcery of this savage land¸ a referee will find special tools and resources for creating shadowed courts of quarreling nobility¸ cities rife with struggle¸ wild border settlements that cry out for the help of heroes¸ and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles¸ but also those games set in other lands of savage mystery and bloodstained blades.
Expanding on the tag system found in the free Stars Without Number sci-fi role-playing game¸ Red Tide includes more than fifty new tags for fantasy cities and borderland settlements¸ along with more than 25 pages of GM resources including culture-specific name and place lists¸ unkeyed blank maps for quick sandbox use¸ four pages of room dressing and treasure possibilities¸ and a new "diagram dungeon" method of quick dungeon generation with a worked example.