Places of Power: Fort Vigil (SNE)
A System Neutral GM's Resource by Amber Underwood As night falls and the moon's pale light begins to shine¸ an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below¸ shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky¸ but the stars on its surface are not the same as the ones above: these stars are a path of shimmering dust¸ and a woman shrouded in grey walks them¸ emerging from the lake to extend her hand to the vigilant knight far above. This is the true nature of Fort Vigil¸ humble as it seems by day. The small fort is only manned by a token force and seen as a soft retirement for the honourable Sir Arnhelm¸ but it is far more than that. Ghosts haunt the fort and its woods¸ some clinging to purpose and duty¸ others mad and unable to rest. With the guidance of the oldest ghost of them all¸ the Medium of the Lake¸ Sir Arnhelm speaks to each ghost in turn to give them what peace he can. But the Medium struggles to maintain her humanity¸ and the number of restless spirits only seems to grow. Places of Power are short¸ richly detailed supplements that each present a flavoursome locale such as a remote temple¸ borderland fort or reclusive wizard's demesne. Ready to be plugged into almost any home campaign¸ each instalment can be used as a waystop on the road to adventure¸ the home of a powerful NPC or even as a mini-adventure site in its own right. This product is a Dual Format PDF. The downloadable ZIP file contains two versions¸ one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. For a free sample¸ please visit Raging Swan's website.