Marco's Market of Magical Merchandise¸ An OSR Work by Philip Reed
Magic in a fantasy campaign can be as wild and wondrous as the gamemaster wishes. I've personally never been a fan of roleplaying games that try to lock the GM's imagination behind a wall of rules and "balanced” game mechanics¸ instead preferring those games that embrace the concept of "do anything that makes you happy¸ so long as the players are having a blast and the story is fun for all.”
Within this book are 100 different magic items that I created to satisfy my desires and to entertain myself. These range from moderately mundane to overpowered objects that might ultimately destroy a campaign when placed in the wrong hands (such as the hands of a player character). As I wrote the different items that you will soon encounter¸ my only goal was to provide the gamemaster with enough of a hook to spark their imaginations and trigger ideas that I could have never come up with on my own. I'm a big believer in trusting the gamemaster to do what is best for their own game; my job is to add new tools to the GM's bag of tricks.
In addition to the 100 items¸ I've included d100 rumors of magic items. Rumors are true or false¸ as determined by the gamemaster¸ and should be used to add some depth to your game sessions. The PCs certainly won't act on every rumor¸ but each one dropped during a campaign makes the entire setting feel more alive.
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This PDF was created thanks to the support of 1¸634 backers who joined in the Kickstarter campaign for Marco's Market of Magical Merchandise. Thank you to all of the supporters for making that campaign a success!