Mallkuth - Kabbalah for Shoppers
There is a book older than the world hidden in an unnamed city. Sefer Raziel. The tugging and twisting that book works on reality remains and builds over time. Until the hallway where it has been forgotten is not a hallway anymore¸ but a doorway to a space that leads up and away. Somewhere¸ deep in the realm it has formed for itself¸ lies the book. In time¸ the palace burns and is rebuilt¸ as old houses are prone to be. The hallway is buried¸ entry barred. Until the incessant need for space in a growing city makes people dig¸ discovering the forgotten places. The book¸ sensing the light of day¸ twists it's entry to fit in with the world around it. Thus¸ the realm of Sefer Raziel opens up. Opens for people to stumble upon in ignorance or search out for insight into mysteries. Or money. Or power. In accordance with expectations of the city¸ it has taken the form of a shopping center. One that is not as it should be¸ slightly off and in fact quite lethal. The players are investigators delving into a mysterious door to a stately yet rundown Galleria that they come across¸ or that may even have appeared unannounced overnight in their neighbourhood. This is a Gnostic Horror-setting in the Old School Renaissance style of games¸ introducing a kabbalistic maze disguised as a Mall in some old city. It contains a simple system and can be run independantly. It is also easily adaptable to what ever OSR -system may suit your fancy.