Knock! - Issue #3
KNOCK! is back!
So once more¸ we've packed 212 pages full of adventure gaming goodness from every h(osr)rizon. Issue the Third is yet another thick¸ slick brick of that magical brew of old and new across the spectrum of our common interests: game design essays¸ refereeing advice and procedures¸ weird AF encounters and NPCs¸ a mini-game or two¸ and of course a helmetload of random tables for all sorts of uses. The Portfolio of Cartographic Curiosities contains seven maps¸ the Menagerie of Monstrosities is creaking under the weight of seven unique monsters¸ and the Retinue of Rogues presents six new classes for your classic deehendee.
Maybe more importantly¸ the ratio of nearly-forgotten blog posts to original or revisited content is more even this time. You'll even get to read people who don't blog!
KNOCK! is back!
So once more¸ we've packed 212 pages full of adventure gaming goodness from every h(osr)rizon. Issue the Third is yet another thick¸ slick brick of that magical brew of old and new across the spectrum of our common interests: game design essays¸ refereeing advice and procedures¸ weird AF encounters and NPCs¸ a mini-game or two¸ and of course a helmetload of random tables for all sorts of uses. The Portfolio of Cartographic Curiosities contains seven maps¸ the Menagerie of Monstrosities is creaking under the weight of seven unique monsters¸ and the Retinue of Rogues presents six new classes for your classic deehendee.
Maybe more importantly¸ the ratio of nearly-forgotten blog posts to original or revisited content is more even this time. You'll even get to read people who don't blog!