Into the Wyrd and Wild
Beyond the reach of roads¸ past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.
This is not the woods of peaceful fey and beast¸ but the dark and twisted children's tale that kept you full of terror. It is a world of fear¸ madness¸ and bloodshed; ruled over by the uncaring watch of ancient trees. There is no bargaining with the primal forces that rule the uncivilized world¸ as you have nothing they could ever want.
The woods do not care for you. Never forget that.
Into the Wyrd and Wild is a supplemental book for those seeking to incorporate a weird and terrifying wilderness into their role-playing game. Players and GMs who enjoy a level of horror and prefer the sweeping¸ darkened landscapes of forest and mires to the well-trodden cobblestone of dungeons need look no further when it comes to books. Presented within the book is a light overhaul of the adventuring system¸ modified to fit better with a campaign centered around forays into the frightening wilderness.
The book contains:
- Rules for wilderness travel and survival
- Rules for Moon Cycles and strange phases.
- Rules for hunting¸ tracking¸ and butchering monsters.
- 40+ dangerous and terrifying monsters.
- 40+ strange and savage items.
- 40+ spells and rules for channeling the Wyrd.
- An essay and guideline on running and creating "wilderness dungeons."
- A step-by-step guide for generating your own wilderness adventure.
- 100 random wilderness locations.
- Tables upon tables of random diseases¸ wilderness dressings¸ traps¸ hazards¸ flora¸ encounters¸ and MORE.
- All illustrated with over 150 pieces of original art.
Whether you are a veteran group looking to make a foray into the terrifying Wilds¸ or new to the hobby and looking to spice up your game¸ Into the Wyrd and Wild provides something for everyone!