Old School Essentials: Into the Wild
Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint¸ Domain Building¸ Hexcrawl Basics¸ Random Weather Generation¸ OSR Expanded Classes¸ and Wealth by NPC level.
Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves' Guilds¸ Into the Wild provides guidance for high level play. From exploring the wilderness to founding a domain¸ creating new classes for OSR games¸ and more. All of the artwork was commisioned for the book. The rules from the aforementioned six books have been revised and integrated into a coherent whole¸ with plenty of examples of how it works in play. Additionally¸ Into the Wild contains:
*Random encounter tables designed to populate wilderness lairs¸ not just create random encounters.
*A simple mass combat system designed to be used to resolve everything from large-scale pitched battles to large encounters in the wilderness for when you don't want to roll one hundred attack rolls.
*Two pages of unit tokens for use with 1" battlemats and the mass combat system.
*Example settlements and strongholds that are blank to be filled in by the Referee and used as needed.
*Domain tracking sheets by James V West.
*and more!
Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint¸ Domain Building¸ Hexcrawl Basics¸ Random Weather Generation¸ OSR Expanded Classes¸ and Wealth by NPC level.
Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves' Guilds¸ Into the Wild provides guidance for high level play. From exploring the wilderness to founding a domain¸ creating new classes for OSR games¸ and more. All of the artwork was commisioned for the book. The rules from the aforementioned six books have been revised and integrated into a coherent whole¸ with plenty of examples of how it works in play. Additionally¸ Into the Wild contains:
*Random encounter tables designed to populate wilderness lairs¸ not just create random encounters.
*A simple mass combat system designed to be used to resolve everything from large-scale pitched battles to large encounters in the wilderness for when you don't want to roll one hundred attack rolls.
*Two pages of unit tokens for use with 1" battlemats and the mass combat system.
*Example settlements and strongholds that are blank to be filled in by the Referee and used as needed.
*Domain tracking sheets by James V West.
*and more!