In the Shadow of Mount Rotten
A Goblin Is You!
A crafty Foot Goblin¸ maybe¸ or a vicious Warg Rider. Or a town-building Hearth Orc or a Troll Driver or a lowly Saltjack or a Goblin Eater Hob.
This complete sourcebook turns the players into Rotlanders: goblins¸ orcs¸ or hobgoblins striving for fame and survival in the harsh lands beyond human realms. Simple rules cover everything from Reputation and ransom¸ to warfare and Spirit Encounters¸ to hunting and skinning¸ to fully-stocked trade caravans and the annual Revel that breaks all the rules.
With three new character classes¸ eight different tribe types¸ and vast new territories to explore¸ In the Shadow of Mount Rotten gives you everything you need for adventures of a very different kind. This all-in-one sourcebook includes:
- New PC classes: Warriors¸ bound by martial honor and forbidden to negotiate; Shamans¸ sensitive to the many hauntings and spirits that lurk just behind the surface of things; and Mongers¸ scraping together together the means of tribal survival while dodging the blows of the haughty Warriors.
- New spells and spellcasting for Shamans.
- Reputation: You can't level up unless you earn the tribe's respect!
- Ransom: What are you worth to the tribe? Plus the grim results if demands aren't met.
- Warrior's Honor and how it varies by race and home tribe.
- Tribal lifestyles: Settlements¸ hierarchies¸ hunting and gathering¸ herding and enslaving¸ mating and child rearing¸ and habits of war.
- Slave gangs and indentured populations.
- Scrapper dogs¸ gnoll packs¸ ogre clans¸ and cannibalism.
- Hunting for meat and hides; curing and selling carcasses¸ skins¸ and furs.
- What Befalls the Tribe: A hit from a poker deck determines what boon or threat comes to the tribe to challenge the PCs.
- Gold is no good here! A simple economy based on barter¸ salt¸ iron¸ and bronze.
- Complete gear lists for people on the edge of the Bronze Age. New equipment¸ loot trade-in¸ regional pricing¸ and what happens when Rotlander gear clashes with superior Southron arms.
- Adventure locations like the tradetown Rotmoot¸ salt-rich Selkirk¸ and the Hellmouth of Goblin Knob.
- Who lives where¸ and how much turf each tribe needs to feed itself.
- Encounters charts for eight distinct regions¸ plus Oddities and the dangerous Spirit Encounters that mark the Rotlands as a haunted place.
- Caves and mining¸ with nine real types of cave¸ underground lakes and rivers¸ and mining possibilities from clay to gold.
- Caravans: wagons¸ cargos¸ crew¸ and guards.
- Bulk trade goods and contact with human realms and the orkin of Mor.
- A full-color map that stands alone or fits with the Known Realms open setting from Goblinoid Games™.
The latest jam-packed sourcebook for old school fantasy from FASTER MONKEY GAMES !
Fully linked¸ bookmarked¸ and indexed 84-page PDF.
Compatible with any classic fantasy ruleset.