Fair Ones
Spirits left to wander far grow monstrous fair and old.
Ghostbusters¸ X-Files¸ the Cthulhu Mythos¸ Jonathan Strange & Mr. Norrell ¸ the Book of Coming Forth by Day¸ and all the folktales of powerful ancestral spirits who bargain with mortals¸ are some inspirations for this roleplaying game of modern necromancy and fey incursions.
When you die¸ your spirit may wander and grow. Spirits that wander too far grow monstrous and become Old Ones¸ Fair Folk¸ whimsically malicious or benign.
Funerary rites bind spirits. Graveyard arcanists hack the bindings to animate objects¸ occultists offer ghosts release for service. Cemeterians deter such depredations¸ but can be bribed. Clergy press the Fair Ones back from our reality with sacred words and icons.
Most people don't believe all this. But your characters instigate and/or investigate occult events¸ from curiosity¸ as a side hustle¸ or even as their real job.
Using Jason Tocci's 24XX mechanics to tell a completely different type of story¸ this game focuses not on the triumph of science but on eldritch horrors that lurk and writhe in technologically advanced societies. Your characters bravely face the unthinkable¸ sometimes subdue it¸ occasionally make foolish bargains¸ and will try to forget the moments they spent with
the Fair Ones.
Game includes:
- Rolling different size dice for degrees of failure or success.
- Character specialties¸ skills¸ gear¸ demeanor¸ effects.
- Animate objects.
- Servant spirits.
- Contacts¸ purposes¸ locations¸ ambiances...
- ... targets.
- Fey traits¸ powers¸ affects¸ and auras.
- An explanation of the premise.
All in three pages plus pretty cover.
24XX SRD CC BY Jason Tocci. Cover art CC BY BEEPLE (Mike Winkelmann).
Check out these 24XX-based games: CRAWLERS || Fair Ones || MAGOG || shine || sphinx