Crusaders Solo Handbook Compatible with Castles & Crusades
These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine mechanics.
The rules provide oracles that fit in well with the games core dice mechanics¸ so you don't have to break the spirit of the game every time you call on the solo rules¸ it all feels like C&C.
There is also advice on playing published modules using the solo rules¸ making combat more narrative. Narrative Combat allows you to bypass all the roll to hit/roll damage for minor skirmishes that are normally used to set the tone of an adventure and to wear down a party.
Narrative combat makes these skirmishes more exciting and shorter.
There is also advice on getting started with solo playing¸ for those that have never tried it.
Solo is a perfect way to learn a new game¸ test your first adventures and going beyond just making characters when you are first getting to know the rules.
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