B/X Ascending for B/X Essentials
Do you love B/X Essentials¸ Moldvay's version of the World's First RPG¸ and Labyrinth Lord?
Do you also love some of the innovations from later edition of the First RPG?
B/X Ascending is a supplement for B/X Essentials that focuses on unifying the game to a roll-high d20 mechanic based on classic saving throws. It updates the Classes while keeping Race-As-Class¸ and adds Paladins¸ Monks¸ Rangers¸ Illusionists¸ and Druids. It includes Trained and Untrained Skills and treats them as Saving Throws¸ it uses Ascending AC¸ and Attack Bonuses.
B/X Ascending aims to keep the best parts of B/X Essentials while adding some of the modern ideas we've all grown to love.
For those curious about B/X Ascending¸ I know it sounds like I just injected the d20 system into it¸ but I chose to focus the unified mechanic on the classic saving throw. There are no DCs set by the Referee. Each class and race ability has a target number¸ just like saving throws in B/X. Additionally¸ Trained and Untrained Skills are now Saving Throws.