Avremier: Supplement 0
Introducing a setting more than 30 years in the making. Avremier is a world said to rest at the very center of Creation. Contested by gods and monsters of outer dimensions¸ this is the new home of a colonial human race. Established less than 500 years past¸ human civilization has yet to match the heights of the older races¸ but humanity does lead the way in the industry of adventuring. Whether you further the cause as a human adventurer¸ or make your mark as a dwarf¸ elf¸ halfling¸ or hobgoblin PC - Avremier is a setting for glory and renown. This first "Supplement 0" for the Avremier old-school edition offers: A new fighting PC class - the Armiger. Champions of Humanity. Setting-specific details for running non-human PC races¸ including a hobgoblin player character race: the Yalkhoi. The industry of the professional adventurer¸ including guidelines for gaining Renown as a hero of the realm. 24 new Magic-User spells. 10 new Cleric spells. 6 new Druid spells. Over 50 new and variant monsters¸ such as the Dungeon Dragon¸ Flutterpotamus¸ and Cauldron Golem. More than 100 new magical weapons and items. Wield the bizarre chess-aspected Checkered Blade or baffle opponents with the mighty Wand of Dragon Bubbles. The known¸ surviving deminities - diminished remnants of Humanity's old gods. Details of the Avremier setting and environment. This homage to the first published fantasy RPG rules is the first of a five-volume set.