Carcass Crawler: Issue Two
Issue 2 of Carcass Crawler - the official Old-School Essentials zine! Each issue is packed with new material for your games¸ including new character classes and races¸ new spells and magic items¸ new monsters¸ optional and expanded rules¸ referee advice¸ news¸ previews of in-development products¸ short adventures¸ and more!
In This Issue New classes and races: Two new elf variants. The phase elf and the wood elf. Item-based encumbrance system: A simple system for tracking characters' loads and movement rates¸ based on the number of items carried. (No more need to add up coins and weights.) Town services: Guidelines and prices for inns¸ jewellers¸ money changers¸ and traders¸ including a simple optional rule for haggling. Hiring retainers: Tables and extra guidelines for locating and hiring retainers. Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear. Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game¸ either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes in Carcass Crawler issue 1 (the hephaestan and kineticist). Snake cult monsters: 8 brand new monsters: creepy undead¸ guardian constructs¸ and devious serpents. The tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple. Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game. Print Edition
A staple-bound softcover edition of this zine (+ free PDF) is available from Exalted Funeral¸ along with all of the other books in the Old-School Essentials line.
Note that there is no print-on-demand edition of this book!
Compatibility
All content in Carcass Crawler is 100% compatible with Old-School Essentials and the classic Basic/Expert rules (B/X). It can thus be used with any B/X-based game.
Issue 2 of Carcass Crawler - the official Old-School Essentials zine! Each issue is packed with new material for your games¸ including new character classes and races¸ new spells and magic items¸ new monsters¸ optional and expanded rules¸ referee advice¸ news¸ previews of in-development products¸ short adventures¸ and more!
In This Issue New classes and races: Two new elf variants. The phase elf and the wood elf. Item-based encumbrance system: A simple system for tracking characters' loads and movement rates¸ based on the number of items carried. (No more need to add up coins and weights.) Town services: Guidelines and prices for inns¸ jewellers¸ money changers¸ and traders¸ including a simple optional rule for haggling. Hiring retainers: Tables and extra guidelines for locating and hiring retainers. Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear. Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game¸ either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes in Carcass Crawler issue 1 (the hephaestan and kineticist). Snake cult monsters: 8 brand new monsters: creepy undead¸ guardian constructs¸ and devious serpents. The tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple. Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game. Print Edition
A staple-bound softcover edition of this zine (+ free PDF) is available from Exalted Funeral¸ along with all of the other books in the Old-School Essentials line.
Note that there is no print-on-demand edition of this book!
Compatibility
All content in Carcass Crawler is 100% compatible with Old-School Essentials and the classic Basic/Expert rules (B/X). It can thus be used with any B/X-based game.