NUTS Weird War
NUTS Weird War NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to. Face hordes of zombies and eldritch horrors in your combat mech -cast spells¸ duke it out with super soldiers with your electric rifle while flying around with your rocket pack. You can fight any weird foe you can image! Inside you'll find: Rules for infantry combat with over 15 different formations. Rules for vehicle and Mecha combat with stats for over 100 types¸ including historical vehicles¸ "paper” vehicles and super science mecha¸ Hanebu and Robots. Gas weapons¸ ray guns¸ electric cannon¸ missiles rocket packs.Six armies to choose from - American¸ British¸ German¸ Italian¸ Japanese and Russian . Unique attributes to personalize your squad members. Design your own Super Soldiers. Magic and the Occult¸ from Movie Monsters to Eldritch Horror. Insanity and Madness. A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next. Special rules for playing DUST¸ Gear Krieg and Mekatank units. Create your own Weird Science campaigns¸ and some sample scenarios that may be fought head-to-head with players taking opposing sides¸ cooperatively against the game or solo as either side.