Novus 2e
Welcome to Novus 2e!
Taking Novus to the next level¸ Novus 2e is a skill based system with no levels or classes.
The basic mechanics are simple¸ roll 2d10¸ add mods and meet or beat the Target Number! But that is just the beginning! There are flourishes¸ such as exploding dice¸ the Novus Roll¸ and Fumbles. There are also a variety of ways that the dice¸ while still following the basic mechanics¸ can be interpreted!
Novus 2e includes:
7 Races- Includes Human (2 types)¸ High Elves¸ Wood Elves¸ Orcs¸ Dwarves¸ Gnomes¸ and Dwelfs 5 Kindred templates - allows you to mix-n-match any 2 races allowing for both half-races and even quarter-racial mixes) 15 Cultures - Each gives a bit of background flavor and ranks in verious skills. 12 Taining Paths(3 each of 4 categories of character types) Casters (Cleric¸ Magician¸ Mystic) Fighters (Archer¸ Warder¸ Warrior) Adepts (Bounty Hunter¸ Rogue¸ Scout) Hybrids (Elemental Guard¸ Monk¸ Ranger) 27 Skills - The 27 skills are divided into 5 groups of related skills. Each skill can be a Base skill (used for all variations of the skill)¸ Specialties (each Specialty is learned as a separate skill)¸ or Proficieny (one of a group of related skills) 14 Special Skills - These are like skills except that they do not improve the way normal schools do. 99 Background Options - 24 Disadvantages & 75 Gifts; each helps make your character unique! 100 Combat Moves - The Basic Moves are free¸ the Advanced ones must be purchased. Combat Moves can affect many different aspects of combat¸ such as your skill bonus¸ how much damage is done¸ and some can even trigger Saving Throws from the targets to avoid special effects. 7 Combat Styles - These packages allow you to learn a number of Combat Moves at a discount¸ along with a few special abilities available only to practitioners of the style. 72 Spells - These are customizable spells¸ each having one or more Casting Options that may be chosen after your Casting Roll (yes¸ spell casting is a skill as well!). Plus we include 18 Cantrips (non-customizable) that may be learned. 31 Monsters - We have a variety included here in the core book¸ allowing for a wide variety of potential encounters!
To make a character you follow a few simply steps
1) Select Race
2) Select Culture
3) Select Training Path
4) Select Background Options
5) Spend Character Points (on Kindred Templates¸ Skills¸ Combat Moves and Combat Styles¸ and Spells)
6) Tally up and Tally ho!
Welcome to Novus 2e!
Taking Novus to the next level¸ Novus 2e is a skill based system with no levels or classes.
The basic mechanics are simple¸ roll 2d10¸ add mods and meet or beat the Target Number! But that is just the beginning! There are flourishes¸ such as exploding dice¸ the Novus Roll¸ and Fumbles. There are also a variety of ways that the dice¸ while still following the basic mechanics¸ can be interpreted!
Novus 2e includes:
7 Races - Includes Human (2 types)¸ High Elves¸ Wood Elves¸ Orcs¸ Dwarves¸ Gnomes¸ and Dwelfs 5 Kindred templates - allows you to mix-n-match any 2 races allowing for both half-races and even quarter-racial mixes) 15 Cultures - Each gives a bit of background flavor and ranks in verious skills. 12 Taining Paths (3 each of 4 categories of character types) Casters (Cleric¸ Magician¸ Mystic) Fighters (Archer¸ Warder¸ Warrior) Adepts (Bounty Hunter¸ Rogue¸ Scout) Hybrids (Elemental Guard¸ Monk¸ Ranger) 27 Skills - The 27 skills are divided into 5 groups of related skills. Each skill can be a Base skill (used for all variations of the skill)¸ Specialties (each Specialty is learned as a separate skill)¸ or Proficieny (one of a group of related skills) 14 Special Skills - These are like skills except that they do not improve the way normal schools do. 99 Background Options - 24 Disadvantages & 75 Gifts; each helps make your character unique! 100 Combat Moves - The Basic Moves are free¸ the Advanced ones must be purchased. Combat Moves can affect many different aspects of combat¸ such as your skill bonus¸ how much damage is done¸ and some can even trigger Saving Throws from the targets to avoid special effects. 7 Combat Styles - These packages allow you to learn a number of Combat Moves at a discount¸ along with a few special abilities available only to practitioners of the style. 72 Spells - These are customizable spells¸ each having one or more Casting Options that may be chosen after your Casting Roll (yes¸ spell casting is a skill as well!). Plus we include 18 Cantrips (non-customizable) that may be learned. 31 Monsters - We have a variety included here in the core book¸ allowing for a wide variety of potential encounters!
To make a character you follow a few simply steps
1) Select Race
2) Select Culture
3) Select Training Path
4) Select Background Options
5) Spend Character Points (on Kindred Templates¸ Skills¸ Combat Moves and Combat Styles¸ and Spells)
6) Tally up and Tally ho!
If you like Novus¸ please visit http://www.firehawkgames.biz to provide feedback on our forums. We would love to hear from you!
And to top it off¸ we are releasing Novus 2e core rules under a Creative Commons license!
Please visit the Firehawk Games website for Errata -- https://www.firehawkgames.biz/index.php?page=2eerrata -- on this product
File Last Updated February 19¸ 2022
Novus 2e Change Log (2/19/22)
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Clarified text under Crictal Damage on Page 53 Clarified 4 CP Ability under Two Weapon Combat style on page 67 Corrected a number of Page references/Crosslinks that were pointing at the Bare Bones file Added missing DT adjustment for Dodge Combat Move Corrected penalty per Dire wound on page 53 Reworded Kindred Talents to clarify that those are CP costs and also fixed an incorrect reference to halflings Changed Kindred Talents to use Stat abbreviations to save space Fixed missing letter in 4th paragraph on page 12 Corrected extra space between words in both Background Options tables Rewrote Death & Dying section so that it does not conflict with other locations and clerifying it as well. Clarified that Penalties from Wounds disappear as the Wounds heal Added 2 more Fate Point options for Damage adjustment
Novus 2e Change Log (2/6/22)
----------------------------
Reworded 2 cultures for clarification Added Orcs and High Elves to the Height & Weight Table
Note: This is the final PDF version¸ as product is getting set up