No One Owns the Sky: A Rules-Light RPG
NO ONE OWNS THE SKY WITH ITS MYRIAD STARS AND ITS MYRIAD OPPORTUNITIES . . .
WHAT IS THIS?
NO ONE OWNS THE SKY is a sci-fi roleplaying game that is rules-light and relies on players to craft and flesh out the universe of the setting as a collective. This game was designed for two or more players. One player is always the referee (REF)¸ a neutral arbiter and guiding force for the game. The others act and play as player characters (PCs). These players¸ with their REF and their PCs¸ will tell amazing¸ collective (and interactive) stories with the help of imagination¸ dice¸ roleplaying¸ critical thinking¸ and problem-solving.
The setting and the beginning story hook for NO ONE OWNS THE SKY are simple enough:
A band of misfits lives aboard a rundown starship¸ traveling from one frontier world to the next¸ hoping to make a name and a living for themselves. Along the way¸ things always seem to go sideways¸ but the crew holds on¸ no matter what.
Treat the universe of NO ONE OWNS THE SKY as if it were a real place. Lean into what you know from similar settings and situations. The referee is the neutral arbiter¸ who plays and acts as non-player characters (NPCs)¸ and the REF also plays to see what happens as much as their fellow players do. Reasonable action happens as described by the REF¸ with help from her fellow players. Risks and consequences are adjudicated by the REF¸ with plenty of input from their fellow players. Trust in each other to be fair and respectful. Act in good faith with one another.
To begin playing NO ONE OWNS THE SKY¸ players simply need to have some paper¸ pens/pencils¸ these rules¸ copies of the character sheet¸ and some dice: four-sided (d4) dice¸ six-sided (d6) dice¸ eight-sided (d8) dice¸ ten-sided (d10) dice¸ twelve-sided (d12) dice¸ and twenty-sided (d20) dice.