The Grid
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The endless runway of data known as the Grid invaded every part of modern life and made itself an unavoidable spectre that watches¸ listens and controls the lives of the careless and unwary.
THE GRID explores and explains the pervasive electronic infrastructure of the neon-lit city¸ providing you the tools to take your games off the street and into the digitized wonderland of the sprawling data network.
- Explanation of how the grid is used¸ including descriptions of the key infrastructure and technologies such as the holographic overlay¸ data hubs¸ private networks and interface gear.
- Getting around the grid¸ descriptions of key locations and dozens of story hooks. Run the digital streets¸ hang out in Underwire¸ marvel at the mysterious Beam or ride the information super-highway that is the ribbon.
- New hazards¸ threats¸ locations¸ and dangerous programs. Watch out for data storms and oubliettes¸ defy grid cops and gate guardians and avoid the dreaded black ICE.
- Advice on using the grid in your games¸ new grid-specific conditions and traumas¸ and further guidance on the process of piggy-backing grid observers.
- Twenty-five new trademarks¸ advice on playing an artificial intelligence and examples to help you represent grid technology and programs as special gear.
