M.A.D - Mutually Assured Destruction (140 Cards¸ Base Game¸ No Boxes)
M.A.D - A game about cold war¸ hot conflict. and ending the world This is a moderate-level strategy game about sneakily building your "supereapon" to eliminate all other players. The manner in which you do this is throuhg interesting and strange research types¸ the primary examples being phyics¸ biology¸ psyche¸ and the occult. It can be easily played with only 2 players¸ and plays often better with 4 to 6 players. All players must draw and use cards from the same deck¸ often trading¸ discarding and stealing from eachother to tyry and get the upper hand! This game is a 2 phase game - cold war and hot conflict - that is controlled by a centeral 'Tension" mechanic¸ placing the pacing and speed at which the game takes place entirely in the hands of the players¸ where they can force thier enemies into a war state¸ or bring thier arms to bear. Players can¸ and will¸ use security tokens and deterrents to disrupt the plans of the other players - because at the end¸ there can only be one! Bluffing¸ lying and manipulating your competitors is to be expected¸ and intimidateing an opponent to fold is a viable method of playing. It just pays to remeber¸ if you try hard enough¸ almost any situation can be crawled out of. TYPICAL GAME LAYOUT FOR A PLAYER (It is assumed that there are cards in your hand¸ refered to as the "Projects")