Eve of Judgment
Rio de Janeiro is a city divided¸ its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority¸ and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden¸ ignoring the bloodshed whenever they can and using it to hide their own struggles.
Tonight¸ though¸ the violence is targeted at them. Called back to life by their cults¸ the mummies of the favelas face an unknown threat with no time to prepare-cultists are dying right now¸ and armed men are on the way.
"Eve of Judgment" is a short story that introduces the core elements of Mummy: The Curse¸ intended as the kick-off story in a chronicle or a one-shot game to get used to the mechanics and setting of Mummy. It's intended to move quickly¸ keeping the pressure of time slipping away throughout¸ and features a branching set of scenes that¸ in the middle section of the story¸ can be taken in any order. If you're using it as the first story in a chronicle¸ you'll find several hooks and opportunities for expansion.
Eve of Judgment is a section from the Mummy: The Curse book (so if you have Mummy you already own a version of this SAS) and requires Mummy: The Curse and the core World of Darkness rulebook.
Rio de Janeiro is a city divided¸ its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority¸ and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden¸ ignoring the bloodshed whenever they can and using it to hide their own struggles.
"Tonight¸ though¸ the violence is targeted at them. Called back to life by their cults¸ the mummies of the favelas face an unknown threat with no time to prepare - cultists are dying right now¸ and armed men are on the way.
"Eve of Judgment is a short story that introduces the core elements of Mummy: The Curse¸ intended as the kick-off story in a chronicle or a one-shot game to get used to the mechanics and setting of Mummy. It's intended to move quickly¸ keeping the pressure of time slipping away throughout¸ and features a branching set of scenes that¸ in the middle section of the story¸ can be taken in any order. If you're using it as the first story in a chronicle¸ you'll find several hooks and opportunities for expansion.