Withering Light
The sun is dying and the stars have aligned. What once slept undisturbed in the lost temples of the Underworld is roused once more bringing forth the end of humankind
Withering Light is a rules-light Lovecraftian fantasy horror RPG with OSR influences for a group of 4-5 people¸ one being the Game Master. This game is inspired by Lovecraftian's mythos ¸ Mothership (tuesday knight games)¸ Blades in the Dark (Evil Hat Productions) and Darkest Dungeon (Red Hook's Roguelite).
In Withering Light¸ players take on the roles of adventurers delving deep into a haunted and dark underworld making their way through eldritch abominations and horrors that will consume their minds. The more the adventurers will delve deep into the earth¸ the more the lights will wither giving way to madness and despair.
To survive¸ adventurers must hold on to their weapons and torches and¸ most importantly¸ cooperate.
Why Withering Light?
Why another OSR? Why another dark fantasy RPG? What makes Withering Light any different from the rest?
I am glad you asked¸ here are some of the key features of the game:
Stress and Horror: stress and sanity are the two pillars of Withering Light; the more the adventurers will delve into the depths of the earth¸ the more their minds will wither consumed by the horrors of the Underworld. You can also choose to suffer Stress to use your special abilities or avoid danger Illumination Level and Random Events: simple but effective rules for calculating the darkness level and generating random events. The darker the dungeon¸ the deadlier its creatures Lovecraftian Dark Fantasy: not your average dark fantasy or d&d-inspired game. Eldritch aberrations and horrifying monsters spawned from the void will challenge your courage Shared Storytelling: following a more "modern" approach¸ in Withering Light players can partially alter the course of the events by using specific actions or class abilities Hideout and Company : simple but elegant rules for creating your hideout and your band of mercenaries! Simple and Intuitive System : a simple attribute-driven d100 roll-under system. Grab two dice and roll; is the result of the test equal or inferior to the chosen attribute? Great What am I paying for¸ exactly?!
Withering Light is an ongoing in-development project. With your help¸ I will constantly update the game adding new features such as classes¸ quirks¸ talents¸ abilities and¸ of course¸ illustrations!
The sun is dying and the stars have aligned. What once slept undisturbed in the lost temples of the Underworld is roused once more bringing forth the end of humankind
Withering Light is a rules-light Lovecraftian fantasy horror RPG with OSR influences for a group of 4-5 people¸ one being the Game Master. This game is inspired by Lovecraftian's mythos¸ Mothership (tuesday knight games)¸ Blades in the Dark (Evil Hat Productions) and Darkest Dungeon (Red Hook's Roguelite).
In Withering Light¸ players take on the roles of adventurers delving deep into a haunted and dark underworld making their way through eldritch abominations and horrors that will consume their minds. The more the adventurers will delve deep into the earth¸ the more the lights will wither giving way to madness and despair.
To survive¸ adventurers must hold on to their weapons and torches and¸ most importantly¸ cooperate.
Why Withering Light?
Why another OSR? Why another dark fantasy RPG? What makes Withering Light any different from the rest?
I am glad you asked¸ here are some of the key features of the game:
Stress and Horror: stress and sanity are the two pillars of Withering Light; the more the adventurers will delve into the depths of the earth¸ the more their minds will wither consumed by the horrors of the Underworld. You can also choose to suffer Stress to use your special abilities or avoid danger Illumination Level and Random Events: simple but effective rules for calculating the darkness level and generating random events. The darker the dungeon¸ the deadlier its creatures Lovecraftian Dark Fantasy: not your average dark fantasy or d&d-inspired game. Eldritch aberrations and horrifying monsters spawned from the void will challenge your courage Shared Storytelling: following a more "modern" approach¸ in Withering Light players can partially alter the course of the events by using specific actions or class abilities Hideout and Company: simple but elegant rules for creating your hideout and your band of mercenaries! Simple and Intuitive System: a simple attribute-driven d100 roll-under system. Grab two dice and roll; is the result of the test equal or inferior to the chosen attribute? Great What am I paying for¸ exactly?!
Withering Light is an ongoing in-development project. With your help¸ I will constantly update the game adding new features such as classes¸ quirks¸ talents¸ abilities and¸ of course¸ illustrations!