Miami Sourcebook
A Lavishly Detailed Setting for Any Modern Game Midnight. Miami. The Red Zone. Tonight¸ only two things are certain. Somewhere in these few square kilometers¸ people are going to die. No one will be there to help-not the police¸ not the paramedics. Only the gangs¸ the insane¸ and the very¸ very dangerous. "Police response unavailable beyond this point" warn the battered signs along 20th Street. Crouching in the shadows just past one such sign¸ Pierce watches the green-grey glow of distant trashcan fires through his night-vision goggles. A siren cries along I-95¸ while somewhere ahead a muffled gunshot rings out¸ followed by two others. Pierce glances back to the shadowed forms of his companions¸ checks the safety on his MP5 one more time¸ then starts off into the darkness. The Red Zone might not be his favorite part of town¸ but it's where their client has sent them. And for a Miami BlackEagle cell¸ a client is a client¸ business is business¸ and the Red Zone is just part of the landscape. Miami. A city of tropical delights¸ of exotic atmosphere¸ of speedboats¸ pink flamingos¸ and pastel beach hotels. But more than anything else¸ a city at the seam of commerce and crime. Whether they're corporate officials in gleaming bank towers or black-market weapons dealers in sleazy bars-well-dressed mob bosses in Coconut Grove restaurants or cocaine cowboys in Ferrarri Testarossas-the players may look different¸ but the game is the same. Gateway to the Caribbean¸ banking center for Latin America¸ and entry point for half the drugs in the U.S.¸ Miami is where business shows its underside-and where there's always something to keep a BlackEagle cell busy.