Midway City (Tech-Noir Roleplaying Game)
In the far future¸ rich eccentric Clayton Douglas creates a distant planetary colony using elements of 1920-1940s American architecture and technology. Decades of increasingly corrupt and ineffectual Mayors follow Douglas' death¸ eventually culminating in the administration of the tyrannical Mayor Hoodler¸ who creates an oppressive police state designed to ruthlessly control society¸ forcing total conformity to Douglas' original vision. The characters exist in this dystopia amidst cybernetic detectives¸ mutant mobsters¸ alien-touched drug lords¸ vat-bred blue-collar workers¸ and human hybrids...
"An RPG set in a far future on a space colony 50 miles diameter where the dictator mandated that everyone live in what he calls ""the Golden Age of humanity"" -- meaning pre-World War II America. The dress¸ speech and technology are strictly regulated by the government to conform to this. This has been the status quo for roughly 120 years¸ and most people just accept what is going on and lead their normal lives out. Besides normal humans there are aliens (the Kyrhee)¸ rare psychic half-breed aliens (known as ""Gazers"")¸ androids (known as ""Blanks"")¸ and mutants (known as ""Flips""). Further¸ wounded people are sometimes given cyberware replacements. It uses a variant of the rules from Cartoon Action Hour. Character creation features an open-ended system for designing special abilities including steelware¸ flips¸ and psychic powers. Action resolution uses stat + 2d6 vs difficulty. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"