Steel and Shadow
FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane¸ and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages¸ however¸ and taking away their arms and armor is tantamount to removing a limb. It is a fight they will not give up. As elves with their deadly icewood bows¸ Dorns with their ancestral weapons of power¸ dwarves with their fine axes and armor¸ or even Erenlander defenders who have only their hands and feet¸ the heroes of Midnight all use weapons against the Shadow. This sourcebook is appropriate for players looking for new prestige classes¸ feats¸ fighting styles¸ and weapons¸ as well as for DMs that want to focus on a more martial Midnight campaign. All of the new rules are reinforced with setting material detailing the the cultures that created the weapons or skills¸ round out this exciting new book. In a world where an evil demigod strives to claim the world for himself¸ every weapon matters.
FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane¸ and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages¸ however¸ and taking away their arms and armor is tantamount to removing a limb. It is a fight they will not give up.
"As elves with their deadly icewood bows¸ Dorns with their ancestral weapons of power¸ dwarves with their fine axes and armor¸ or even Erenlander defenders who have only their hands and feet¸ the heroes of Midnight all use weapons against the Shadow.