The Men Who Would Be Kings: Colonial Wargaming Rules
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century¸ from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs¸ but there are countless reports of brief¸ frantic skirmishes in every colonial war¸ where either side could be victorious¸ and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus¸ Maoris and others¸ these rules will also permit players to explore the empires of France¸ Germany¸ and other nations¸ as well as allowing for battles between rival native factions. Gameplay is very simple¸ and is driven by the quality of the officers leading your units¸ in the true spirit of Victorian derring-do and adventure¸ where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.