Mage to Order
Mage to Orde r is a wry¸ tongue-in-cheek tabletop roleplaying game zine about magical maintenance workers in the sprawling¸ technomantic city of Thelema . In Thelema ¸ magic and technology go hand in hand¸ and spells¸ enchantments¸ and artifacts are so integrated into daily life that people rarely give them a second thought.
That is¸ until something breaks...
That's where the tireless workers of the Municipal Order of Technomantic Engineers --or MOTE --come in. It's their job to maintain magical utilities¸ repair artifacts¸ refresh wards¸ and deal with the occasional summoning gone wrong. If something breaks¸ they fix it¸ even if most citizens of Thelema take their services for granted.
MOTE workers are unsung heroes; without their exhaustive (and often exhausted) efforts¸ the whole city would grind to a halt. It's not glamourous¸ but it pays the bills and there's always an opening.
So¸ what do you say? Can you start Monday?
Mage to Order uses an original 2d6 system that is streamlined¸ easy to learn¸ and prioritizes roleplaying and problem-solving. Outcomes of all challenges are determined by rolling above or below a target number¸ then either adding or subtracting bonuses based on a character's particular abilities. Characters have two types of abilities¸ mundane Skills and magical Specialties ¸ which determine how they succeed in challenges¸ as well as an Ennui track that determines their innate ability to cast magic. Ennui isn't your typical mana pool¸ however; it's tied to how successful-or rather¸ how unsuccessful -you are at Skills challenges.
Because magic is center stage in Mage to Order ¸ characters aren't limited by spell slots¸ and they don't need to memorize specific spells to utilize their magical abilities. While a Specialty may shape a character's magical style¸ player creativity is strongly encouraged¸ and the system is weighted toward characters using their wits¸ rather than brute force¸ to achieve their goals.
Mage to Order's setting works equally well for both episodic and single-session games¸ and gameplay is explicitly collaborative and narrative-driven. Advancement is tied to character milestones and focuses on Skill and Specialty acquisition¸ rather than on the accumulation of experience points.
If it sounds like Mage to Order is for you¸ click the "purchase" button to join the proud ranks of MOTE employees. We know you're going to love working with us!
Mage to Order is a wry¸ tongue-in-cheek tabletop roleplaying game zine about magical maintenance workers in the sprawling¸ technomantic city of Thelema. In Thelema¸ magic and technology go hand in hand¸ and spells¸ enchantments¸ and artifacts are so integrated into daily life that people rarely give them a second thought.
That is¸ until something breaks...
That's where the tireless workers of the Municipal Order of Technomantic Engineers--or MOTE--come in. It's their job to maintain magical utilities¸ repair artifacts¸ refresh wards¸ and deal with the occasional summoning gone wrong. If something breaks¸ they fix it¸ even if most citizens of Thelema take their services for granted.
MOTE workers are unsung heroes; without their exhaustive (and often exhausted) efforts¸ the whole city would grind to a halt. It's not glamourous¸ but it pays the bills and there's always an opening.
So¸ what do you say? Can you start Monday?
Mage to Order uses an original 2d6 system that is streamlined¸ easy to learn¸ and prioritizes roleplaying and problem-solving. Outcomes of all challenges are determined by rolling above or below a target number¸ then either adding or subtracting bonuses based on a character's particular abilities. Characters have two types of abilities¸ mundane Skills and magical Specialties¸ which determine how they succeed in challenges¸ as well as an Ennui track that determines their innate ability to cast magic. Ennui isn't your typical mana pool¸ however; it's tied to how successful-or rather¸ how unsuccessful-you are at Skills challenges.
Because magic is center stage in Mage to Order¸ characters aren't limited by spell slots¸ and they don't need to memorize specific spells to utilize their magical abilities. While a Specialty may shape a character's magical style¸ player creativity is strongly encouraged¸ and the system is weighted toward characters using their wits¸ rather than brute force¸ to achieve their goals.
Mage to Order's setting works equally well for both episodic and single-session games¸ and gameplay is explicitly collaborative and narrative-driven. Advancement is tied to character milestones and focuses on Skill and Specialty acquisition¸ rather than on the accumulation of experience points.