The Living RPG Core Rulebook
Lights flicker on a deserted street. A stray cat hisses as it runs for cover underneath a wrecked car. You see the safehouse ahead¸ the neon bar sign glowing red in the darkness. Your heart races-maybe you can make it if you run. That's when you hear it: moans. Shuffling. Growling. You are The Living in a world overrun by the undead. But the zombies are the least of your concerns... The Living is an easy-to-learn survival horror tabletop RPG which features skills and abilities specifically designed to be used with and against living characters. From persuasion to resources¸ hacking to leadership¸ medicine to religion¸ there are nearly limitless solutions to the problems-both undead and otherwise-that your group will encounter in The Living. The Living features a distinctive skill and character creation system and a versatile rule system which includes: No classes or races. All characters are human and have the potential to be anything they strive to be. No statistics. Attributes such as strength¸ speed¸ and intelligence are incorporated into the skills system¸ eliminating modifiers to the dice rolls. Open-ended customization. With 9 skill trees with 4 branches each¸ there are 126 skill specialties possible. With 5 levels per branch¸ that's over 167¸000 possible combinations! Simple game mechanics. The Living uses at most 2 twenty-sided dice (or d20s). Skills can raise or lower the target number you must meet or exceed on those dice. Dead or Alive. Choose to focus on fighting the undead or subverting the living¸ killing zombies or making living allies Grid-based combat. The Living 's fast-paced combat system uses miniatures on a grid and is easy-to-learn. Multiple setting types. Choose a setting (outbreak¸ apocalypse or last hope) and a zombie origin (science¸ supernatural or aliens) to create a story world unique to your group.