The Living Fantasy Realm LARP Rules
When one walks into a LARP world¸ there should NOT be a HUGE rulebook to learn. When a person enters the Living Fanatsy Realm they get one 4 page pamphlet that covers everything they need to know and one is playing within minutes! Those of NOBLE BLOOD get an additional phamphlet. From there one can go around the LARP site and find the various guilds to join such as Fighters and Scouts (they can become Knights and Ragers)¸ Wizards and Priest. There are three pamphlets explaining all of these occupations as well. THE RUMORS OF THIEVERY and ASSAASSIN (ALSO know as Knaves and Taffers!) Guilds are completely untrue! There is a pamphlet for those rumored occupations (or lack there of) as well! The default race is human but there is yet another 4 page pamphlet explaining the rules of other races as well as foul monsters. With the legal documents there are a total of 8 pamphlets that help someone enter a fantasy world without spending days reading over rulebooks. Less Rules=More Fun. PLEASE REVIEW THESE RULES! Long ago in ages past there was Shade's LARPLIST¸ one of the oldest IF not the oldest LARP website on the internet. Since 1990! I Eldrad Wolfsbane was a moderator BUT let's go back to the past! I had dreamed of LARPing in my area back in the 80s but to no avail as the people around me wouldn't help me form such an organization. Then is the late 90s I discovered a rather large LARP group in my area! I had finally found it! Somewhere around there I found SHADE'S LARPLIST. They were using a simple set of rules and were playing at a public park. I instantly stepped in to help with the rules and show them that with a group of their size they could actually buy some land and form a LARP park. I wrote some fantastic rules! They actually converted to them for awhile but the politics continued on. Sadly the politics of the group and the general unwelcoming leadership drove my clan away. Total power hungry and insecure members of the group's leadership felt threatened that they might not get to run all aspects of the player's lives within the LARP. I had various failures of "friends" that I will never forgive. I had formed a scenario of an Empire attacking and had gathered a group of 10 or so players to help me attack the group (all for fun). I made them weapons and tabbards and set up the meeting for the surprise attack. None of them showed on the day of the attack. The leader of the Imperial Forces was also another member but the "leadership" was so organized that they did not even know he was there even though I mentioned him by name. He also denied being the leader of the imperial forces out of fear of retaliation. This made me loose so much face that I never recovered. In my foolish quest to try and find an army to attack the group in a conquest scenario and spread MY SET OF RULES¸ I accidentally sealed my own doom when I contacted a larger LARP organization in the next city over. I lost the group on October of 99. I found out when I was prepping some land for my first large event. I won't say who they are but they are actually a LACS not a LARP! This group went all out in trying to recruit our group. I had my set of rules BUT not the might of a huge flashy organization. Even thought their rules were terrible and did not allow for the formation of a LARP Park¸ the Leadership of the LARP went for that organization and left me in the dust defeated and destroyed. I warned them on what they would loose by being a part of another set of very badly written rules but the people were swayed by their leadership. They lost a few of their primary members but gained more. There was also the factor (some say running gag!) that one of the main power players of the group kept getting his persona assassinated and the new LARP Group's rules had "lives" like a video game and no permanent character death. In my sojourn of desolation and sadness I turned to Shade's LARPLIST and continued to form my rules. This is the result of m