Nims Guide to Magic Items
I've been searching for some crafting rules that suit my needs¸ and found a lot of good stuff out there. Most of it is a bit too complex for my liking¸ especially with how streamlined 5e's rules are. With that in mind¸ I gathered a few of the crafting systems I liked and incorporated them together to suit my needs. This is my first attempt at a more professional layout. With that I wanted to take advantage of the art resources available here¸ and see what happens. I'm pretty pleased with the results. As for the contents of this book. Here's what you can expect to find within these 197 pages... - Two sets of rules to make magic items: Craft¸ or Evolve - Thirteen types of craftable item: Ammunition¸ Armor¸ Artifacts¸ Belts¸ Boots¸ Bracers/Gloves¸ Cloaks¸ Goggles/Helmets¸ Ioun Stones¸ Rings¸ Shields¸ Spellcasting Focus¸ and Weapons. - 100 Minor Magical Properties - 924 Uncommon - Legendary Magical Properties (This number includes duplicate properties¸ Inspired by 3.5e Magic Item Crafting Properties) - 55 Special Materials - 180 Socket Properties - 267 Class Set Properties - 130 Example Items (made with the crafting system) - Including one Item Set for each class. - 144 Homebrew Magic Items (separate from the crafting system¸ majority of which are heavily influenced by MTG) Changelog v3.0 (Update 7/2/20) All changes below are reflected in the numbers above. LOTS of reformatting. - Modified the ToC for all the new content. - Revamped the Introduction to more clearly describe how the book works¸ and the various properties described in the book. - Moving around art to accomodate new content. - Removed a lot of "filler" example items to make space for new ones of different types. - The Special Materials chapter has been reformatted. The wand shaft (now base) and cores table has been incorporated into the material descriptions. All the info on each material is in one place. - Reformatted all of the "Property Rarity by Tier" tables in the book to look more natural and be easier to understand. - Replaced all instances of: "When you attune to this item¸ choose..." With: "When this property is applied to an item¸ choose..." (to avoid respec shenanigans during a rest). - The Wands chapter has been renamed Spellcasting Focus¸ and has been updated to be inclusive to all types of spellcasting focus. Five new chapters: - Wondrous Items (Belts¸ Boots¸ Bracers/Gloves¸ Cloaks¸ and Goggles/Helmets) (adds new items to craft¸ with a new set of item properties based on rarity for each type of item) - Ammunition (adds new items to craft¸ with a new set of item properties based on rarity) - Ioun Stones (adds new items to craft¸ with a new set of item properties based on rarity) - Artifacts (adds rules for creating powerful artifacts) - Curses (adds rules for curses and other detrimental properties to be added to items¸ can be used for balancing) Fixes/Updates - Fixed a lot of the remaining copy/paste errors (probably made some new ones). - Removed all the +1 (skill of choice) minor properties¸ re-added the Skilled property¸ and replaced the rest with more aesthetic and RP focused minor properties. - Removed the Armor and Spell Resistance properties from the Rings category and replaced them with Protection (2 in 1). - Added a restriction to benefitting from the same property on multiple items. Now¸ only properties that have the following line in their description can be placed on multiple items. "You can gain the benefits from this property on multiple items." - Added "You may use this ability a number of times equal to your{Ability Score}modifier (a minimum of once). You regain all expended uses when you finish a long rest." to various properties that could easily be abused. Such as Absorb Magic and Permaspell. - Added "Requires Attunement" to various Uncommon properties for balance (